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nazmas    Team Freedom
Nazmas was on top of his game in a 3-1 victory over B-Step during the 2017 HGC Group Stage.

RotoWire Analysis

Nazmas is the most annoying type of player to have to deal with. He focuses on heroes that can split push but still have a global presence so they can, in the blink of an eye, be right behind your team during the middle of a team fight for an epic gank. This is exactly what Nazmas did all throughout the series against B-Step and it worked wonders for his team. Game 1 saw Nazmas on Falstad while playing the Cursed Hollow map. Nazmas spent the vast majority of the match split pushing against fellow lane bully k1pro on Dehaka. Nazmas however was able to do a ton of poke damage to him and force him from taking down early structures. Sadly, he had a few mechanical failures that led to him giving up three deaths, and losing the first match. In Game 4 on Greymane Nazmas was very aggressive with his opponents, leading him to four deaths, another mechanical failure on his part. Fortunately, his damage output was strong enough that his triple warrior team comp was always able to help clean up weakened foes leading to Team Freedom winning the match and the series 3-1.
KilluZiioN    Team Freedom
KilluZiioN played a strong series during a 3-1 victory over B-Step during the 2017 HGC Group Stage.

RotoWire Analysis

Malfurion was the star of the show for KilluZiioN as he drafted him in Game 1, 3 and 4. In Game 1 he took Malfurion in an aggressive dive composition featuring daneski on Greymane. Unfortunately, the lack of burst heals that a sustain healer like Malfurion brings to the table were unable to seal the deal and keep his front line alive due to the heavy burst they were up against in Tychus and Lunara. Game 2 on Rehgar was a lot better though as his burst capability is much stronger than Malfurion and B-Setp had far less burst capability than in Game 1 with just Valla as their assassin. Game 3 was by far KilluZiioN's best game of the series with Malfurion as he secured five kills on the enemy team, more kills than he got in all other games combined in just this one match, along with 18 assists and only two deaths it is easy to see how Team Freedom was able to come out on top of this series despite starting out 0-1 against B-Step.
insomnia    Team Freedom
insomnia had a hard time in a 3-1 victory over B-Step during the 2017 HGC Group Stage.

RotoWire Analysis

insomnia started out in Game 1 with an Arthas pick on Cursed Hollow. This was a solid choice but insomnia failed to deliver on multiple levels. He had a hard time zoning the backline and keeping them split during engages which led to some close calls and even a few deaths for his teammate daneski as well as zugrug on Anub'Arak. insomnia also had some issues with keeping himself alive, dying twice in very inopportune moments that put his team at risk for defeat, which ultimately is where they landed. In Game 2 insomnia performed a lot better with Ragnaros on Infernal Shrines. insomnia was able to split push a lot while not over committing to any lane and keeping himself alive while keeping his team ahead in levels. This allowed Team Freedom to be aggressive in the objective phase and win three immortal punishers to B-Step's two, which ultimately snowballed his team into a victory.
daneski    Team Freedom
daneski had a good series in a 3-1 close victory over B-Step during the 2017 HGC Group Stage.

RotoWire Analysis

daneski opted for a Greymane pick in Game 1 of the best-of-five series. While he made some mechanically beautiful plays, he was unable to find momentum and really benefit from the kills he was securing. In Game 2 daneski went for Gul'Dan on Infernal Shrines. His hero choice was partially countered by k1pro on Anub'Arak but daneski managed to make it work and traded off wave clear/split push duties with his teammate Insomnia on Ragnaros. By the end of the match daneski put out a staggering 191,000 siege damage as well as 54,000 Hero Damage. Game 4 was another great match for daneski as he chose Anub'Arak in a triple frontline dive comp. The extra beef allowed his team to bully B-Step during team fights and hard engage whenever an opening presented itself without fear of getting nuked down. The strategy was a great one and Team Freedom secured a very hard fought 3-1 victory.
psalm    Tempo Storm
psalm did not have a good series in a 3-0 victory over No Tomorrow during the 2017 HGC Group Stage.

RotoWire Analysis

psalm had a rocky start in Game 1 on Kael'Thas while playing Dragon Shire. He managed to get three kills for his team, however his very untimely deaths, which he also got three of made it difficult for his team to secure remaining kills and take objectives. While his team as a whole were dominant in this match, psalm was not at all part of the reason why they were so far ahead and if anything, served more as an anchor for his team than a sail. In Game 2 psalm was on Zeratul and contributed even less. His damage was very poor, his experience soaking was poor, he didn't secure many kills with just two and even though he was on an invisible hero with a long range escape he still died twice as well. Overall this was one of the weakest professional performances psalm has had and if it wasn't for his teammate cattlepillar doing work and carrying the load Tempo Storm would not have won this match, or likely even this series.
Jun    Tempo Storm
Jun was all over the place in a 3-0 victory over No Tomorrow during the 2017 HGC Group Stage.

RotoWire Analysis

Jun started out Game 1 playing really well on Dragon Shire with an excellent Malfurion pick in a double warrior team comp. He managed to only have one teammate die, though he did die three times, and help close out the game in under 16 minutes, extremely fast for a Dragon Shire match which normally lasts anywhere from 25-30 minutes. In Game 2 where he once again played Malfurion, though this time on Towers of Doom, Jun was not the same player that played just one game ago on Dragon Shire. His heals were spotty, his cleanses were not spot-on, and he failed to keep his tanks alive time and time again. With that being said, when transitioning to Game 3 where he also played Malfurion, he was back in his Game 1 form with clutch saves and excellent soft CC. If Jun wants to continue to see his team realize success he will need to work on his consistency and ensure that he plays all of his games at 100%.
Fury    Tempo Storm
Fury was an all-star in a 3-0 crushing victory over No Tomorrow during the 2017 HGC Group Stage.

RotoWire Analysis

Fury was on point in Game 1 on Anub'Arak where he was already at a disadvantage due to Jason on Falstad going an auto attack build meant specifically to take down the Anub'Arak carapace. First off, Fury's pick was a solid counter to the E.T.C. hero erho of No Tomorrow picked thanks to his double stun kit that essentially made his Mosh Pit ultimate useless. Secondly, Fury had some insane burst with his level 13 talent Acid Drenched Mandibles that gave him 3 seconds of 70% attack damage boost on slowed, stunned, or rooted enemy heroes. Finally, the most impressive feat he accomplished of the night was his epic Epicenter level 16 talent that was giving him huge value as he could dive in and stun multiple enemies with ease, something he did on more than one occasion. in Game 2 Fury went with Arthas. This was a really smart pick and definitely contributed to his teams victory but Fury was having a hard time staying alive due to the aggressive comp he was up against, specifically Tychus who can blast away at tanks very easily. Despite his five deaths though, Fury did actually a pretty decent job, and typically would trade his death for multiple kills on the other team, a more than viable strategy.
CauthonLuck    Tempo Storm
CauthonLuck played hard in a 3-0 victory over No Tomorrow during the 2017 HGC Group Stage.

RotoWire Analysis

CauthonLuck opted for a Tychus pick in Game 1 on Dragon Shire. While he was not flashy and didn't make any phenomenal plays, he had good mechanics, strong map awareness, and managed to keep himself alive throughout the match, not dying a single time. While doing so he racked up six assists and 33,000 hero damage. This was not a particularly strong performance from CauthonLuck, however given his past blunders this certainly goes down as a win for him. In Game 2 CauthonLuck once again relied on his most played competitive hero, Falstad. It should be noted that CauthonLuck has rarely gone as series without playing the versatile bird hero at least once, and almost always takes him off the board if he's still available during his pick phase. His heavy reliance on Falstad was noticed in Game 3 where No Tomorrow target banned him and he was forced on a less familiar hero, Valla. If CauthonLuck wants to help his team he will need to get more comfortable on other assassin heroes.
cattlepillar    Tempo Storm
cattlepillar played a strong macro game in a 3-0 victory over No Tomorrow during the 2017 HGC Group Stage.

RotoWire Analysis

cattlepillar started out in Game 1 with a Dehaka selection on Dragon Shire. cattlepillar immediately took to the top lane at the start of the map, instantly making that his domain. cattlepillar had such strong macro this game that he was able to out-soak his top lane opponent by nearly 40 percent, which is very impressive considering he was up against Jason on Falstad. This feat of strength allowed Tempo Storm to stay multiple levels ahead (and usually a talent as well) throughout the mid and late game despite teammate psalm having a very poor game and dying three times. In Game 2, easily cattlepillar's most impressive match of the night, he opted for a Greymane assassin pick. While he was up against double warrior and had to navigate through a ton of CC, cattlepillar was able to amass a staggering 100,000 Hero damage in just 21 minutes, more than double his highest-damage-dealing opponent at 49,000. In addition to that, cattlepillar also had a 4/0/7 KDA, and top siege damage at 163,000. cattlepillar topping nearly every statistical category in this game gave Tempo Storm a clear advantage and enabled them to seal the series 3-0.
Zuna    Team Naventic
Zuna made some improvements in a 3-0 rout of B-Step during the 2017 HGC Group Stage.

RotoWire Analysis

Zuna played various warriors with completely different skillsets in all three of his matches. In Game 1 he was on Arthas and focused primarily on being an in-your-face disruptor whose primary job was to safeguard his carry heroes while also mitigating his enemies' abilities to do damage. While his Arthas pick was not necessarily the best hero to play against two mages, as his kit is based off of dealing with auto-attack heroes, the Arthas pick in itself was a strategic choice to push his opponents into taking double mage, which allowed his carries to pick anti-mage heroes. All in all it was a brilliant trap that B-Step happily walked into, thinking they had outsmarted their opponent. Game 2 was another great game for Zuna as he played the warrior Sonya, one of the few warrior-class heroes able to do high burst damage but still maintain quality self sustain. Zuna had a 4/0 KD as well as the top experience soaked for his team, an instrumental part of Team Naventic's victory.
Tomster    Team Naventic
Tomster was stellar in a 3-0 victory over B-step during the 2017 HGC Group Stage.

RotoWire Analysis

Tomster played Tychus in all three games of the best-of-five series. While he did play the same hero every game, he managed to find ways to change his play style in order to throw off his opponents and gain advantages depending on the team composition he was up against. Examples of this would be in Game 1 where he took Neosteel Coating at level 13 to gain 75 percent spell damage reduction, an exceptionally strong choice given that his opponents were running a double mage team composition. In Game 3 however, he opted for the level 13 talent of Spray 'n Pray, which gave him 25 percent increased range on his autogun ability. This choice was able to allow him to capitalize on the abundance of melee heroes that B-Step had while remaining a safe distance away from his enemies. All told, Tomster ended the night with a 14/3/29 KDA on Tychus, an impressive showing and something any assassin player should be proud of.
Wubby    Fnatic
Wubby was a stand out performer in all three games against beGenius in their 3-0 victory at the Europe HGC Phase 2.

RotoWire Analysis

Wubby's Dehaka is such a huge asset to Fnatic, and whenever they have been able to prioritize him in the draft, the match has almost always gone in their favor. Wubby's ability to put pressure on the map and force rotations on the hero Dehaka has to be some of the best split push play seen in the current Europe HGC. Just shy of the three-minute mark, Wubby was able to get first blood on the enemy Reghar who took a haphazard rotation to middle lane. Game 2 had Wubby playing a little carelessly on the hero Abathur, getting picked off by the enemy Arthas at the three-minute mark due to him simply focusing too much attention on other parts of the map. While it was a slow start, Wubby's impact on the game would slowly spiral out of control as the match progressed. Wubby ended the game with top hero damage, toting an impressive 54,000, Medivh being second with 41,000.
SmX    Fnatic
SmX appeared to have a frustrating Game 1 against beGenius in the 3-0 victory at the Europe HGC Phase 2.

RotoWire Analysis

Interestingly enough, SmX had a really hard time getting useful Twilight Dreams off against beGenius in Game 1's Infernal Shrine match. Despite his struggle to close the gap, SmX did have some very nice entangling roots in the early stages of the game that allowed Fnatic to keep a talent advantage for the majority of the game. Game 2 had SmX on the hero Lucio coupled with scHwimpi on the hero Medivh. This was really impressive to watch, as SmX would use Amp it up in combination with Medivh's portals to make Breez incredibly slippery on the hero Varian. With SmX landing multiple good sound barriers in the later half of the game, Fnatic was able to clutch out what was looking to be a Game 2 loss. Game 3 had SmX on the hero Reghar, pumping out nearly 30 percent more healing than beGenius' two healers combined (66,000 for SmX and 29,000 for beGenius).
scHwimpi    Fnatic
scHwimpi is as reliable as they come often leading his team in damage in the 3-0 victory against beGenius at the Europe HGC Phase 2.

RotoWire Analysis

ScHwimpi was the unsung hero of Game 1 on the hero Kael'thas. Having almost zero flashy plays, it could have been said that Fnatic's KT player was almost none existent during the match. If one was to look at the match statistics however, not only did scHwimpi lead the game in damage at 72,000, he also had over 30 percent of his teams takedowns. This showcases scHwimpi's mechanical skill when it comes to landing his abilities at the most crucial moments. Game 3 was much of the same, with scHwimpi always in position to attack or defend on the map Tomb of the Spider Queen. Coming in at top hero and siege damage for his team at 128,000 and 43,000 respectively, scHwimpi was a huge factor in their Game 3 victory against beGenius.
Quackniix    Fnatic
Quackniix's ability to wait for the moment is unparalleled as he played Greymane to maximum effect in the 3-0 victory against beGenius at the Europe HGC Round 2.

RotoWire Analysis

Quackniix on Greymane is such a huge asset to his team due to his very patient play style. Knowing exactly when to go in for the kill, Quackniix never hesitated, netting kill after kill with the help of scHwimpi's well aimed Flamestrikes. Game 2 had Quackniix on Zul'Jin doing surprisingly little until the later stages of the Game. If it wasn't for Dreez and Wubbys two-man show, Game 2 would have surely been a loss. It should be stated the Quackniix's shot calling in Game 2 was second to none, pulling out a victory while being nearly 20 core points behind their opposition on the map Towers of Doom.
Breez    Fnatic
Breez was legendary yet again on the hero Varian, coming in clutch for his team in an impressive 3-0 victory against beGenius at the Europe HGC Round 2.

RotoWire Analysis

Breez has shown impressive improvement when it comes to knowing when his team can get a kill, and then going all out to make it happen. In the past, Breez has shown some hesitation in this area and it has cost his team precious opportunities. Game 1 started off well, with Breez on the hero Anub'arak; diving bottom fort at the four-minute mark to pick up a kill on the solo laning Gul'dan. Game 2 was looking really bad for Fnatic with their core being at 6/40 to beGenius' 24/40 points on the map Towers of Doom. Nearly three levels behind in experience, Fnatic had to make a huge play in order to get back into the game. This play came in the form of Breez superman charging the enemy Li-Ming at roughly the 12-minute mark, picking up a kill for his team, which rewarded nearly a full level for his team. This kind of aggression would continue for the remainder of the game with Breez and Wubby performing at the highest level.
Unnstable    beGenius
If beGenius wants to win Unstable needs to go, as his haphazard positioning and wasteful uses of cleanse clearly show that his is less that capable as the main healer. Unnstable was a large contributor to beGenius' 0-3 loss to Fnatic at the Europe HGC Phase 2.

RotoWire Analysis

Unnstable played just terribly in Game 1 on the hero Auriel for the map Infernal Shrines. When he should have always been with Gul'dan, his primary hope generator, he was often found soaking separate lanes in the early stages of the game, getting little to no value from their combination. Wildly out of position at the seven-minute mark would allow the enemies tanks free access to Unnstable, getting hit by the enemy Dehakas Isolation and Drag; this forced a huge cooldown out of TankFtw, using Reghar's Ancestral Healing in an attempt to keep Unnstable alive. This continued for into Game 2 with Fnatic finding one of their comeback opportunities due to Unnstable's poor positioning and overall awareness.
TankFtw    beGenius
TankFtw was randomly caught in the wild playing a healer in the 0-3 series to Fnatic at the Europe HGC Phase 2.

RotoWire Analysis

One of beGenius biggest issues is the fact that half of their players seem to play flex roles for their team. When your player named TankFtw starts Game 1 on the hero Reghar you know something is seriously wrong. Clearly unfamiliar in the role or just not enough games on the hero Reghar, TankFtw was picked off by the enemy Dehaka at the three-minute mark due to some seriously aggressive positioning. Game 2 was a completely different story with TankFtw on the hero Greymane for the map Towers of Doom. Finally having some punch behind his hero, TankFtw's aggression was rewarded at the 14-minute mark, when he was able to instantly delete the enemy Zul'Jin.
Kirwa    beGenius
Its no surprise the beGenius' most consistent performers are the ones who play and stick to one role throughout a series. With Kirwa always on a ranged assassin, we have been able to see him provide some balance throughout their rocky 0-3 series to Fnatic at the Europe HGC Phase 2.

RotoWire Analysis

Out of everyone on beGenius Kirwa is the only player besides Unnstable that seems to play the same role every game. Playing the hero Gul'dan with Unnstable on the healer Auriel in Game 1 should have yielded good results for beGenius. Unsurprisingly, Unnstable was often out of position or not even in the same lane as Kirwa. This caused some serious dysfunction in beGenius' early game presence. With Kirwa getting picked off just shy of the four-minute mark, it became very clear that Game 1 would not end well. Kirwa had some good plays the remainder of the game, as he was able to pick up two kills against the enemy Malfurion back to back starting at the 12-minute mark. Game 2 started off amazingly well for beGenius with Kirwa picking up a triple kill at the seven-minute mark on the hero Li-Ming. Due to Kirwa's well aimed assaults and Danatan's clever root's, beGenius was able to pick up a three level lead and seven kills in seven minutes.
Danatan    beGenius
Danatan played the tank role relatively well, perhaps better than his teammate named TankFTW in the 0-3 loss to Fnatic at the Europe HGC Phase 2.

RotoWire Analysis

Danatan was one of the few solid performers for beGenius in Game 1 on the map Infernal Shrines. Playing the hero Johanna, Danatan was able to make a huge play at the 12-minute mark. Using his Blessed Shield to catch the enemy Kael'thas unawares, Danatan closed what was looking to be a massive level lead for Fnatic. Game 2 started off a lot better with Danatan on the hero Arthas picking up a solo kill on the enemy Abathur at the four-minute mark. It didn't stop there, with Danatan being a complete menace with his Howling Blast, picking up kill after kill with his well-timed roots. This would result in seven kills in just over seven minutes for beGenius, a truly impressive feat considering their opponent is at the top of the EU division.