RotoWire Partners

Heroes of the Storm News

The latest Heroes of the Storm news from RotoWire's eSports experts.

Player News

Team News
HasuObs    Team Liquid
HasuObs had a solid series against Team Good Guys winning 3-0 during the 2017 HGC Phase Two Group Stage.

RotoWire Analysis

HasuObs opted for a very cheeky The Lost Vikings pick in Game 1 on Towers of Doom. This pick gave his team immense control of the map as well as objectives and put a lot of pressure on Team Good Guys to split their team and push hard to cap their objective points. The pressure proved too much for Team Good Guys as they split their already thin team to deal with the Vikings. HasuObs hero choice took full advantage of the weaker team fight that Team GG opted for when they decided to try drafting Abathur. Game 3 on Tomb of the Spider Queen saw HasuObs once again picking a weird hero in LiLi, the friendly panda support. HasuObs is one of the only players in all of Europe who can successfully draft and play LiLi in tournaments and the reason was clear as his positioning was impeccable and his blinds entirely countered the full AA team they were up against.
darkmok    Team Liquid
darkmok played a strong series in a 3-0 victory over Team Good Guys during the 2017 HGC Phase Two Group Stage.

RotoWire Analysis

darkmok was the epitome of flexibility as he started off Game 1 on Towers of Doom as Tassadar support/utility. His Tassadar play was phenomenal and with his damage build he was able to make up for the lack of assassins on the team while still empowering Nurok on Cassia with his plasma shields. Game 2 and Game 3 saw darkmok on a near opposite hero in the melee assassin Illidan. Game 3 in particular was a strong one for darkmok as Team Good Guys drafted a terrible auto attack comp that allowed darkmok to take full advantage of his Evasion ability, dodging all auto attacks for a two second duration on a six second cooldown.
Blumbi    Team Liquid
Blumbi was on point in a 3-0 rout vs Team Good Guys during the 2017 HGC Phase Two Group Stage.

RotoWire Analysis

Blumbi played Anub'Arak in all three matches of the best-of-five series. In Game 1, his Anub pick was chosen specifically to counter the Li-Ming of Team Good Guys and given that she was the vast majority of the burst damage for her team Blumbi was able to play extremely aggressive without worry of dying. Game 2 saw Blumbi in a bit of a pickle as he picked the magic resistant Anub into a full on auto attack team composition. Despite being completely countered, Blumbi's incredible CC chaining with Splendour on Uther was able to give the double backline and darkmok on Illidan enough time to secure key kills during fights and win objectives. While Blumbi had a huge lack of flexibility in this series with only choosing a single hero, he's already known for his E.T.C. and Muradin play; adding Anub'Arak to his arsenal of mastered warriors makes Team Liquid a very scary opponent.
k1pro    Gale Force eSports
k1pro was visibly uncomfortable in the support roll, choking along with the rest of his team. Despite this, GFE managed to win 3-1 against Roll20 at the North America HGC Phase 2.

RotoWire Analysis

k1pro was clearly not used to playing Auriel in Game 1 on the map Battlefield of Eternity. A combination of bad positioning, missed heals, and multiple bad Crystal Aegis', k1pro clearly dragged his team down in the first match of the series. Game 2 was a much better showing for k1pro as he was back on his comfort roll, the ranged assassin. Playing Lunara on Tomb of the Spider Queen, k1pro applied a lot of burst damage with the help of Leaping Strike. Before level 10 however, GFE had almost zero follow up damage to kill a Stitches hook target. This created a scenario in which the only way GFE could win was if Roll20 threw their growing advantage. This happened at roughly the 15-minute mark with k1pro's poison slowing Roll20 to a stop, allowing Fan on Genji to chase and pick up three incredibly important kills for their team.
MichaelUdall    Gale Force eSports
MichaelUdall had a rough time getting his teammates to play nicely, and part of this was probably due to some strange draft decisions and mediocre performances. Despite this they still managed to take a 3-1 victory against Roll20 at the North America HGC Phase 2.

RotoWire Analysis

MichaelUdall, captain and shotcalling for GFE appeared to struggle when it came to corralling his team in the first few games of this series. Apart from his nonsensical draft choices, MichaelUdall opted to play tanks instead of a melee assassin. With both Fan and K1pro on the same team playing ranged assassins, it's no wonder that GFE's draft was very light in the melee assassin department. With this in mind MichaelUdall himself appeared to struggle in Game 1 on the hero Leoric. When he was able to land entombs, it was almost always on the enemy Dehaka, who could immediately burrow and avoid any follow up damage. Without Udall having any good entomb targets, Game 1 was a complete bust. Game 2 had MichaelUdall on the hero Arthas, who spent the majority of the game splitpushing in an attempt to match the enemy Dehaka. Always on the back foot and never with his team, it's not much of a surprise that his shotcalling in Game 2 was subpar.
KingCaffeine    Gale Force eSports
KingCaffeine had one of his wonkiest series to date playing at a new level of inconsistency in the 3-1 victory against Roll20 at the North America HGC Phase 2.

RotoWire Analysis

KingCaffeine played such a miserable Stitches in Game 1 that it was near painful to watch. Landing zero hooks in the first 11 minutes due to his bad positioning was a rookie error. Instead of standing in Range of his opponents, KingCaffeine either threw out blind hooks or max range hooks, allowing his opponents to easily side step in any direction to avoid the threat. KingCaffeine's worst play was at the 15-minute mark where, with only a sliver of health left, he landed a hook on a full health Dehaka who immediately proceeded to drag King in for what was sure to be a kill. This forced akaface to waste Divine Shield for absolutely no reason, saving King from his absurd play. KingCaffeine's poor performance was a major factor in their Game 1 loss. Game 2 was a completely different game, with KingCaffeine shaking any self-doubt he acquired in all of his missed hooks in Game 1. Landing four hooks in the first three minutes of Game 2 netted one kill and a whole lot of self-esteem. With the hooks landing, KingCaffeine visibly began to posture more aggressively, and landed the majority of his hooks for the rest of the series.
Fan    Gale Force eSports
Fan lost his cool when his teammates performance began to stutter in the 3-1 victory against Roll20 at the North America HGC Phase 2.

RotoWire Analysis

Fan's play appears to be extremely reliant on his team's performance. In Game 1 on Battlefield of Eternity, it was very apparent that the worse Fan's team members did, the more aggressive Fan became; almost in an attempt to make up for his teams failings. This backfired, with Fan getting caught by Dehaka Drags over and over throughout the course of the game. This is one of Fan's biggest issues no matter what team he plays on. Game 2 was no different with Fan trying to force fight after fight on the hero Genji to little effect. It finally paid off at the 15-minute mark when Fan led his team to victory in a two level disadvantaged teamfight on the bottom lane of Tomb of the Spider Queen. With the play Fan was looking for finally playing out in his favor, GFE went on grasp a very narrow victory.
akaface    Gale Force eSports
akaface had a hard time keeping up with his new teammates erratic plays, barely winning 3-1 to Roll20 in the North America HGC Phase 2.

RotoWire Analysis

akaface struggled in Game 1 to keep his Uther play up to pace with Fans haphazard positioning. Without akaface's Divine Shield to Protect Valla from the inevitable crowd control, she would almost certainly die. Oftentimes akaface was caught up in the enemy Arthas' area of effect slow, making it very difficult and most likely frustrating when Fan overextended his Divine Shield Range. Nevertheless, akaface had multiple opportunities to position better and it certainly cost his team. With GFE seemingly unraveling, Game 2 started off no better, as akaface struggled to land roots on the hero Malfurion. While KingCaffeine struggled to land a single stitches hook in Game 1, he landed three back-to-back in the first two minutes of Game 2. With akaface missing every single follow up root, which should have been guaranteed, Roll20 walked away with three less deaths.
Prismaticism    Roll20
Prismaticism played an awesome Tassadar in the 1-3 loss to Gale Force eSports in the North America HGC Phase 2.

RotoWire Analysis

Primsaticism absolutely destroyed in Game 1 on the hero Tassadar. GFE struggled to deal with Force Wall to the point that it was almost laughable, with Prismaticism controlling every teamfight exactly how he wanted. Multiple times throughout Game 1, Prismaticism was able to isolate the enemy Valla, setting his team up for free kills against GFE's solo assassin. Prismaticism did a great job in Game 2 on the hero Kael'thas, landing multi-man Gravity Lapses throughout the early stages of the game. As the game progressed, Prismaticism was unfortunately caught by multiple Stitches hooks, forcing out important cooldowns from his healer Reghar. When Roll20 was sure to take Game 2, some shoddy Glaurung shotcalling would lead them down the wrong path, losing a level 16 to 14 teamfight and ultimately the game.
Justing    Roll20
Justingg played by the books in the 1-3 loss to Gale Force eSports at the North America HGC Phase 2.

RotoWire Analysis

Justingg was unstoppable on Arthas in Game 1 on the map Battlefield of Eternity. Taking Rune Tap at level seven, Justingg was opting to play Arthas like a hyper carry, picking all the damage talents and utilizing Prismaticism's Tassadar Sheilds to keep him healthy in every teamfight. With the combined lifesteal and two fat targets (Stitches and Leoric), Justingg had ample health recovery to last through anything GFE threw at him. Game 2 had Justingg on Anub'arak, who did a great job at baiting Stitches into hooking him instead of his soft backline. While this worked well in the early stages of the game, before GFE acquired any burst damage, it began to backfire in the later stages, getting chunked below half health multiple times in the last few teamfights of the game.
Goku    Roll20
Goku had one of his best Dehaka performances to date, landing drag after drag despite the 1-3 loss to Gale Force eSports at the North America HGC Phase 2.

RotoWire Analysis

Game 1 had Goku on Dehaka duo-laning top with Tassadar against a solo Leoric. This allowed Roll20 to win one of the two lanes on Battlefield of Eternity. This decision was made due to the fact that beating Valla/Auriel in the bottom lane was not going to be possible for their team composition. Trading Tower for Tower was the optimal call and Goku was then able to use his global to gank bottom lane at a moment's notice. This happened just shy of the eight-minute mark, with Goku stalking through the brush to get a great drag onto the enemy Auriel, securing first blood. Goku's best play was at the 13-minute mark when he was able to land a Drag on Valla mid Strafe This would interrupt her heroic and win the teamfight. Goku didn't relent in Game 2, playing a great Dehaka right from the start. Not two minutes into Game 2 Goku would land a pinpoint Drag on the enemy Stitches, securing first blood yet again. At the 18-minute mark, Goku would flank four members from Roll20 and land a perfect Drag on the enemy Malfurion. For some reason, GFE decided that they didn't want a 5-vs-4 fight, and did not engage. In retrospect, this was one of their biggest misplays as it surely could have opened up a victory condition through bottom lane.
Glaurung    Roll20
When everything was going Glaurungs way he took unnecessary risks, losing 1-3 to Gale Force eSports at the North America HGC Phase 2.

RotoWire Analysis

Glaurung brought the heat on Li-Ming in Game 1 on the map Battlefield of Eternity. Taking the Immortal fights at a slow pace, Glaurung, with the help of Buds' Innervate, was able to whittle away at GFE's immortal. When it came to teamfights, Goku and Justingg made Glaurung's life easy, landing the necessary roots and drags to set Glaurung up for massive area of effect damage. Game 2 was much of the same, with Glaurung dominating on the hero Greymane. At the 12-minute mark, Glaurung was able to pick up a solo kill on the enemy Lunara with a great Cursed Bullet. Unfortunately, Glaurung got overconfident as he tends to, and overstayed his welcome in the bottom lane, giving up their two level lead, three kills, a boss and a turn in, on Tomb of the Spider Queen. This was the defining moment in the entire series, as from this point on Roll20 was never able to recover.
Buds    Roll20
Buds played well despite his few misplays in 1-3 loss to Gale Force eSports at the North America HGC Phase 2.

RotoWire Analysis

Buds was not playing up to standard throughout Game 1 on the map Battlefield of Eternity. As both teams hit level 10, Buds had the opportunity for a free Twilight Dream on the enemy Valla who was cut off by Prismaticism's Force Wall. Completely whiffing his heroic put Roll20 way behind. At the 18-minute mark, Buds finally landed a destructive Twilight Dream, Instantly deleting the enemy Valla and sealing the deal on Game 1. Game 2 was much of the same with Roll20 absolutely stomping in the early stages of the game. After Buds hit level seven, he was able to save multiple allies from a Stitches hook with well-timed Cleanses. Unfortunately, Glaurung would make some very bad shot calls and would ultimately lose them the series.
HongCoNo    Tempest
HongCoNo has been signed by Tempest according to the official Blizzard HGC webpage.

RotoWire Analysis

HongCoNo has had a rough stretch of months during his time with MVP Miracle after being released from his world championship team in 2016, which is coincidentally the same team that has signed him now, Tempest. It is unknown why HongCoNo and Tempest parted ways back in 2016 just as it is unknown why MVP Miracle let HonoCoNo out of his contract. HongCoNo is an excellent player when he wants to be, but has recently struggled on the big stage and does not look like the player who won it all last June. At this time it is unknown which player will be joining Tempest; a world champion, or a player who can't even stay on MVP's B team. HongCoNo is definitely the player in Korea to keep an eye on this season.
Sign    Tempest
Sign played great in a 3-0 victory over BlossoM during the HGC Phase 2 Group Stage.

RotoWire Analysis

Signed opted for a strange Anub'Arak pick in Game 1 on Sky Temple. Sign picked Anub which while it turned out to be an alright grab, could have been a complete nightmare as BlossoM drafted Valla, one of the best counters for Anub'Arak. Had BlossoM taken Greymane as well Tempest would have been in dire straights since Sign would not have had the health pool to take on two auto attack assassin heroes. While the hero choice was poor, Sign did play Anubb very well and showed that his macro play is just as good as his micro play with expert decision making and intelligent burst targeting. Sign also went with Anub'Arak in Game 3 on Cursed Hollow as a part of a ridiculous cheese strategy that relied on heavy CC which Sign had plenty of. BlossoM genuinely lost this match during the draft and didn't have an answer for the team comp they were up against, leading to some very one-sided play.
Lockdown    Tempest
Lockdown did his job in a 3-0 victory over BlossoM during the HGC Phase 2 Group Stage.

RotoWire Analysis

Lockdown started out with a Falstad pick in Game 1 on Sky Temple. Lockdown stuck to the top lane for the majority of the early game as he splitpushed for his team to gain an advantage by the time the bottom shrine spawned around the five-minute mark. While splitpushing, Lockdown was able to get some structure damage down on BlossoM's top fort that further put Tempest in a winning position. While Lockdown did not have many flashy plays in this match he did do his job and do it well. This allowed the rest of his team to have some small advantages that turned into a big win for the newly formed roster. Game 2 saw Lockdown on Genji in what was a wholly different showing than in Game 1. He had multiple incredible plays and outstanding micro management for in this match as he ducked and dived away from the terrifying CC that BlossoM had in Uther/Anub/Kerrigan.
Hide    Tempest
Hide played a strong set in a 3-0 victory over BlossoM during the HGC Phase 2 Group Stage.

RotoWire Analysis

Hide started out Game 1 on Sky Temple with a Malfurion pick that was surprisingly effective at keeping his solo warrior Sign on Anub'Arak alive. While BlossoM only had a single assassin dealing damage, their Valla does a ton of damage to Anub due to the auto attack damage not receiving any damage reduction from his magic resistance. Hide still made it work and even kept his two near-reckless melee assassins topped up as they took risks and dove for kills in nearly every late game skirmish. Game 3 brought some old school cheese strategies back to life on Cursed Hollow as Hide played Brightwing in a Brightwing/Zeratul/Abathur comp. Essentially Hide's primary mission was to splitpush a lane and teleport on top of H82's Zeratul with the Abathur hat on him for a 3-vs-1 cloaked ambush. This worked very well on BlossoM as their Azmodan player was unable to push nearly as hard as he should have been able to.
H82    Tempest
H82 was a standout player in a 3-0 stomp of BlossoM during the HGC Phase 2 Group Stage.

RotoWire Analysis

H82 played Zeratul in both Games 1 and 3 of this series. In Game 1 on Sky Temple, H82 rotated early and often to try and secure kills with teammate HongCoNo on the squishy Valla. While they did play very well, it proved difficult to separate the Valla in a double warrior and double support team comp that BlossoM decided to run. Fortunately for H82, having a sole assassin/damage dealer on Sky Temple is not very good at all and Tempest secured an easy win. In Game 2 on Infernal Shrines, H82 played Arthas in a very strong double warrior comp featuring Sign on D.Va. This heavy zone control comp allowed Tempest to bully BlossoM off of the objective and give Tempest clear advantages along with the Immortal Punisher. H82 was further able to contribute by slowing all nearby targets with his frost presence and help Sign secure kills with his mobile and aggressive D.Va play.
BDG    Mighty
BDG played his heart out in a 3-0 victory over RRR during the HGC Phase 2 Group Stage.

RotoWire Analysis

BDG had an almost silly first match with his new team on Infernal Shrines in their series against RRR. RRR decided to draft three large target frontline warriors into BDG's Gul'Dan and BDG had a field day with that draft choice as he quickly stacked his Pursuit of Flame level 1 talent. This coupled with his Corruption talent nearly always hitting at least three targets gave BDG some insane damage output and easily allowed him to top the damage charts an almost all points of the game. BDG had an equally impressive match in Game 2 on Genji as his team's very coordinated poke composition whittled down RRR slowly but surely right before he would dive in with Li-Ming and score a kill on a CC'd target. Very strong mechanical play from BDG throughout this series.
Good    Mighty
Good played a solid series against RRR, winning 3-0 during the HGC Phase 2 Group Stage.

RotoWire Analysis

Good played very well in his first official series as a member of Mighty. Starting Game 1 with a Dehaka pick on Infernal Shrines, Good split pushed hard and won his team some much needed experience and talent advantages that resulted in a very safe snowball for Mighty. This led to Infernal Punisher secures, downed forts, and an even larger advantage that gave Mighty their first win with the new roster. Good decided in Game 2 that if it ain't broke, why fix it as he once again played Dehaka and went into the top lane to splitpush for the majority of the match. Winning his lane was huge for his team and took a lot of pressure off of Mighty while simultaneously putting it onto RRR. While Good did have a hard time with the Chen, he still held his own and performed very well given the challenge, resulting in another win for Mighty and likely some increased confidence for their newest member.